

The custom designed engine also enables Halo Infinite to evolve as a platform, with new content, mechanics, and stories. The updates have afforded the developer more creative and technical freedoms and that shows on the game's environments and mechanics. It's also available on Steam, so you can avoid the Windows Store if you want, so that's nice.Īs for the game engine, developer 343 Industries is using their own in-house "Slipspace Engine." This was purposely built for Halo Infinite, although its roots belong to a heavily updated version of the Blam! Engine. Personally, I've found the single player campaign enjoyable, it seems to run quite well on modest hardware and I've not run into any bugs or stability issues, so that in itself is a big win these days. The game has been well received with 80% positive reviews on Steam from over 100,000 players who have given their 2-cents worth. Reviews have also been out for a little while.

Halo Infinite's multiplayer has been in open beta since November 15 and it's a free to play affair, which is extremely cool and we wish more games did this. For testing we're using a demanding section of the campaign, which we find suitable for GPU stress testing and it's potentially far more consistent than using the multiplayer portion of the game.
#HALO REDDIT INFINITE SERIES#
The Halo Infinite single player campaign was released just days ago on December 8, and with this 8th main entry in the Halo series supersoldier Master Chief is back at it. We'll also take a look at quality preset scaling and VRAM requirements. Today we're taking a look at Halo Infinite's graphics performance by testing over 30 Nvidia and AMD GPUs at three resolutions.
